- No Adventure & Daily Quest Rewards
- Expanded Leaderboard Prize Pool
- Other Changes & Improvements
No Adventure & Daily Quest Rewards
Sky Mavis has finally pulled the plug on SLP Rewards, completely taking out the Adventure Mode and Daily Quest SLP. There are two ways to view this significant change.
The point of view of many, including Sky Mavis, is that these changes are necessary for the long-term sustainability of the game. The Other point of view of many is that Sky Mavis did not do enough to save the current status quo of constant SLP minting due to Adventure Mode and Bots that take advantage of such a setup in a game.
In all due respect to both perspectives, they equally have the lion’s share of who is right. On one side, you have the Axie Infinity Community, who is now upset at Sky Mavis for pulling the rug, or plug, I should say, on SLP minting. For many, this was a good share of their real-world income for food, necessities, and even rent. The real-world repercussions go beyond that of just a game, and Sky Mavis, in many people’s eyes now, did not do enough to save SLP in any other way than reducing it again.
Sky Mavis had to do something because the value of their in-game currency was being devalued every day by the constant minting of SLP from Adventure Mode and Daily Quests. They held out for as long as possible, but as SLP is hovering around one cent, they decided it was time.
Other Changes & Improvements
New MMR Brackets and SLP Rewards
0-999 – 0 –> 1 SLP per win
1000-1099 – 3 SLP per win
1100-1299 – 6 –> 5 SLP per win (Rank default)
1300-1499 – 9 –> 6 SLP per win
1500-1799 – 12 –> 8 SLP per win
1800-1999 – 15 –> 10 SLP per win
2000 – 2499 – 18 –> 12 SLP per win
2500+ – 14 SLP per win
Bulkwark/Tiny Catapult and Carrot/Snail shell interaction interaction now works as intended.
Bulkwark/Tiny Catapult and Sponge/Bone Sail interaction interaction now works as intended.
Players could occasionally hold more than 12 cards on hand, this is now impossible.
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